CV / Résumé
Erdi Gülmen
Game Developer · Unreal Engine & C++
A game developer building gameplay systems, editor tools and real-time applications with Unreal Engine 5 and C++, and publishing Unreal Engine plugins on Fab.
Professional Summary
I'm an Unreal Engine developer specializing in C++ gameplay systems, editor tools and real-time interactive applications. I build modular, data-driven frameworks for input, inventory, UI and game settings, optimize rendering performance, and create production pipelines and update systems. I publish documented Unreal Engine plugins on Fab, with a focus on clean architecture and designer-friendly workflows.
Work History
- 2025 – Present
Freelance Game Developer (Localization)
UnderBadger
Jan 2025 – Present
FreelanceI run the localization process for UnderBadger's Unreal Engine projects.
Responsibilities
- Fully localized Unreal Engine projects, integrating all in-game content in 12 languages.
- Managed localization assets, string tables and translation workflows to keep in-game text organized, consistent and scalable.
- Supported project performance through optimization tasks and workflow improvements during localization passes.
- Unreal Engine
- Localization
- String Tables
- 2024 – Present
Unreal Engine Tools & Plugin Developer
Independent · Fab
2024 – Present
IndependentI publish the Unreal Engine plugins I build on Fab.
Responsibilities
- Developed and published reusable Unreal Engine plugins for gameplay experiences, attachments, input, HUD indicators and runtime screenshots.
- Built modular, extensible C++ / Blueprint systems focused on clean architecture, maintainability and usability for developers and designers.
- Wrote documentation, setup guides and usage examples on GitBook and YouTube.
Projects: Modular Experience System, Modular Attachment System, Modular Input System, Indicator System, Async Screenshot
- Unreal Engine 5
- C++
- Blueprints
- Enhanced Input
- Gameplay Tags
- Game Features
- 2025 – 2026
C++ Developer
Archinord Software
Jun 2025 – Jun 2026
Built real-time architectural visualization and presentation projects in Unreal Engine 5.
Responsibilities
- Developed a custom launcher with argument-based startup flows to open projects securely from outside the engine and drive the update mechanism.
- Created systems that fetch and display live residence data from CRM / cloud sources, including prices, availability, media and metadata.
- Built asset pipelines to prepare, optimize and import Twinmotion and SketchUp models into Unreal Engine 5, reducing manual setup.
- Developed custom editor tools and integrated World Partition, PCG, Mass / City Sample and CommonUI into project-specific features.
Key contributions
- Built a custom DLC / patch / update system on AWS cloud services, allowing client projects to be updated without full rebuilds.
- Optimized foliage, lighting and rendering setups, improving average FPS by approximately 30% while increasing visual quality.
- Unreal Engine 5
- C++
- AWS
- World Partition
- PCG
- Mass / City Sample
- CommonUI
- Twinmotion
- SketchUp
- 2023 – 2024
Game Developer Intern
Tigloos Games
Aug 2023 – May 2024
InternshipResponsibilities
- Developed core shooter gameplay mechanics, including weapon system foundations, inventory structure, health, damage and knockback.
- Built extensible Blueprint / C++ gameplay systems designed for reusability, maintainability and future development.
- Organized project assets for chunk-based downloading and scalable content delivery.
- Unreal Engine
- C++
- Blueprints
Education
Mechanical Drawing and Construction
Eskişehir Technical University
2022 – 2024
Technical Skills
Unreal Engine 5
Gameplay systems, editor tools and real-time applications.
C++
Modular, data-driven gameplay systems and plugin development.
Blueprints
Designer-friendly, Blueprint-exposed systems and rapid prototyping.
Gameplay Systems
Weapon, inventory, health / damage and experience systems.
Editor Tools & Plugins
Plugins published on Fab and project-specific editor tools.
UI Systems
CommonUI menus, HUD indicators and modal dialogs.
Performance Optimization
About 30% higher FPS through rendering, lighting and foliage optimization.
Async Asset Loading
Efficient memory use with soft references and a ref-counted cache.
Localization
Localization into 12 languages, string tables and translation workflows.
All skills
- Engine & Languages
- Unreal Engine 5C++Blueprints
- Unreal Systems
- Enhanced InputCommonUIGameplay TagsGame FeaturesData AssetsPCGWorld PartitionMass / City Sample
- Development
- Gameplay SystemsEditor Tools & PluginsUI SystemsPerformance OptimizationAsync Asset LoadingLocalizationAutomated TestingMultiplayer & Replication
- Tools
- GitPlasticSCMPerforceAWSBlenderSketchUpTwinmotion
Tools & Technologies
- Unreal Engine 5
- C++
- Blueprints
- Git
- PlasticSCM
- Perforce
- AWS
- Blender
- SketchUp
- Twinmotion
Additional Information
Languages
- Turkish
- (Native)
- English
- (Intermediate)
Work Preference
Remote / Hybrid / On-site
Open to full-time and freelance projects.
Interests
Game design, new technologies, 3D art, interactive media and indie game projects.