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Indicator System

  • Unreal Engine 5
  • C++
  • Blueprints
  • HUD

A screen-space HUD indicator system that turns world-space actors into UI markers.

HUD indicators in game
  • HUD indicators in game
  • An indicator on a target
  • Fully data-driven setup
  • Easily extendable with Blueprint
  • Easy management

Overview

A HUD indicator system that projects world-space actors into screen-space UI markers. Off-screen targets are clamped to the screen edge and shown with directional arrows, with multiple projection modes, distance-based visibility and overlap prevention.

My Role

As an independent developer I designed the architecture, built the plugin and published it on Fab.

Systems I Built

  • Off-Screen Edge Clamping

    Off-screen targets are clamped to the screen edge and shown with directional arrows.

  • Multiple Projection Modes

    Several projection modes for different needs.

  • Distance-Based Visibility

    Markers show or hide by distance, and overlapping markers are kept apart.

  • Data-Driven Setup

    Fully configurable in Blueprint through Data Assets and reusable C++ / Blueprint setup actions.

Technical Details

See the plugin documentation for setup, usage and examples.