Indicator System
- Unreal Engine 5
- C++
- Blueprints
- HUD
A screen-space HUD indicator system that turns world-space actors into UI markers.
Overview
A HUD indicator system that projects world-space actors into screen-space UI markers. Off-screen targets are clamped to the screen edge and shown with directional arrows, with multiple projection modes, distance-based visibility and overlap prevention.
My Role
As an independent developer I designed the architecture, built the plugin and published it on Fab.
Systems I Built
Off-Screen Edge Clamping
Off-screen targets are clamped to the screen edge and shown with directional arrows.
Multiple Projection Modes
Several projection modes for different needs.
Distance-Based Visibility
Markers show or hide by distance, and overlapping markers are kept apart.
Data-Driven Setup
Fully configurable in Blueprint through Data Assets and reusable C++ / Blueprint setup actions.
Technical Details
See the plugin documentation for setup, usage and examples.




