An Unreal Engine plugin where gameplay experiences are composed through parent-child definitions, with Game Feature Actions activated and deactivated per experience.
- Category: Gameplay Systems
- Unreal Engine 5
- C++
- Blueprints
- Game Features
Plugins, frameworks and game projects.
Here you'll find the Unreal Engine plugins I've published on Fab, the modular frameworks I'm still building and my game jam projects. In every project I put clean architecture, reusability and designer-friendly workflows first.
An Unreal Engine plugin where gameplay experiences are composed through parent-child definitions, with Game Feature Actions activated and deactivated per experience.
A data-driven attachment system with a three-layer architecture for composing visual and gameplay elements on actors.
An Unreal Engine plugin with gameplay-tag driven routing for Enhanced Input, a time-based input buffer and editor tools that show what happened to every press.
A screen-space HUD indicator system that turns world-space actors into UI markers.
A lightweight plugin with an async Blueprint node that captures screenshots at runtime, including in packaged builds.
A game-agnostic, composition-based framework for items, inventories, equipment and weapons, with multiplayer support: a new item is a data asset made of fragments rather than a new class.
A data-driven settings system where each setting is made of a value source, effects, conditions and a widget, shipping with 60+ ready-made settings and CommonUI screens. Now part of Modular UI System.
A data-driven UI framework built on CommonUI with UI Contexts, Button Actions and async Modal Dialogs. Also includes the Modular Game Settings modules.
A playable action game for Windows, made for Magara Jam #3.